With the recent announcement of Mega Man 11, I’ve been thinking about side scrolling games and how despite the simplicity of their design they have stood the test of time. How is it possible that the simple gameplay of moving in a 2D space from point A to point B could possible tell an engaging story let alone provide for hours of single player gameplay that have fans begging for more? Being a fan of Super Mario Bros. as a kid I decided to rekindle that childhood gaming fire of mine by downloading every side-scrolling Mega Man, Mario, Metroid and whatever else that I could find (onto my jail broken PSP of course), and see what people think is so great about them. The conclusion that I have come to is that these games are all pretty much the same. Timing your jumps right to make it across platforms, while also dodging enemies and whatever projectiles they throw at you, while occasionally taking a detour to try and snag a golden coin (or whatever collectible the game has to off...